Curiosity Lab

Exploring game development, interactive experiences, creative coding, and technical experiments beyond AI.

Technical Explorations

Bound Fire Golem Character Design

A 3D character design of a massive fire golem bound in heavy chains, focusing on material emission, texture rendering, and atmospheric lighting.

John Wick Combat Animation

A 3D animation sequence built in Blender, focusing on dynamic camera movement, action choreography, and spatial timing.

Unreal Engine Level Design & Custom Water Physics

An immersive 3D environment in Unreal Engine featuring custom-built water materials. Built with a focus on dynamic reflections, movement logic, and real-time environmental lighting.

Snowy Environment Cinematic Sequence

A real-time cinematic animation in Unreal Engine utilizing advanced camera sequencing, environmental rendering, and scene design to showcase a vehicle navigating a snowy landscape.

Mystical Runesword 3D Asset

A complete 3D modeling and texturing pipeline project in Blender. Features custom glowing rune textures, node-based material configurations, and detailed metallic surface work.

Star-troopers Spaceship Design

A hard-surface 3D model of a sci-fi spacecraft, demonstrating complex geometric design and futuristic asset creation for simulated environments.

My Exploration Timeline

2022

Started learning Unity and basic C# scripting

2023

Built first interactive 3D game prototype

2024

Experimented with shaders, VFX, and Blender

2025

Combined AI models with game development workflows

2026

Building immersive cross-platform experiences

Game Development Toolkit

Engines & Tools

  • Unity
  • Unreal Engine
  • Blender

Programming

  • C#
  • C++
  • Python

Concepts

  • Game Physics
  • Pathfinding & NavMesh
  • AI for NPCs

Current Experiments

Procedural GenerationIn Progress
Custom Shader DevelopmentResearch
AI-driven NPC BehaviorPrototype
Low-poly Asset PackCompleted

Interested in My Creative Side?

While AI and Machine Learning remain my primary focus, I enjoy exploring game development and interactive experiences as a way to strengthen creativity, design thinking, and software engineering skills.