Curiosity Lab
Exploring game development, interactive experiences, creative coding, and technical experiments beyond AI.
Technical Explorations
Bound Fire Golem Character Design
A 3D character design of a massive fire golem bound in heavy chains, focusing on material emission, texture rendering, and atmospheric lighting.
John Wick Combat Animation
A 3D animation sequence built in Blender, focusing on dynamic camera movement, action choreography, and spatial timing.
Unreal Engine Level Design & Custom Water Physics
An immersive 3D environment in Unreal Engine featuring custom-built water materials. Built with a focus on dynamic reflections, movement logic, and real-time environmental lighting.
Snowy Environment Cinematic Sequence
A real-time cinematic animation in Unreal Engine utilizing advanced camera sequencing, environmental rendering, and scene design to showcase a vehicle navigating a snowy landscape.
Mystical Runesword 3D Asset
A complete 3D modeling and texturing pipeline project in Blender. Features custom glowing rune textures, node-based material configurations, and detailed metallic surface work.
Star-troopers Spaceship Design
A hard-surface 3D model of a sci-fi spacecraft, demonstrating complex geometric design and futuristic asset creation for simulated environments.
My Exploration Timeline
Started learning Unity and basic C# scripting
Built first interactive 3D game prototype
Experimented with shaders, VFX, and Blender
Combined AI models with game development workflows
Building immersive cross-platform experiences
Game Development Toolkit
Engines & Tools
- Unity
- Unreal Engine
- Blender
Programming
- C#
- C++
- Python
Concepts
- Game Physics
- Pathfinding & NavMesh
- AI for NPCs
Current Experiments
Interested in My Creative Side?
While AI and Machine Learning remain my primary focus, I enjoy exploring game development and interactive experiences as a way to strengthen creativity, design thinking, and software engineering skills.
